As you progress through the game, the rooms that you have to exit become more complex. It is simple and basic stuff, but it can also get the old grey matter working as you often have to juggle the various cubes to reach your goal. Yellow cubes work like a podium/step with a low, middle and high-type thing and more. The blue cubes are trampolines to bounce you around. So, by ways of a ‘for instance’, the red cubes can be raised and lowered to reach areas. ![]() The core gameplay has you using various coloured cubes, each with their own properties, to reach the level exit of the room that you are in. It really does sound like a very stuffed package of a game, with plenty to keep you busy. Plus, there’s a director’s commentary (I love these things), collectables to find, concept art and more. 10th Anniversary gives you the option of playing through the original 2012 version or the 2014 director’s cut, which adds a story narrative missing from the original version. That’s pretty good for a single chapter of a game. The publicity blurb says that the new chapter alone offers around 4-6 hours of gameplay. Built from the ground up, it also features ‘completely redesigned and revised gameplay sections, and a whole new chapter’. 10th Anniversary is the ultimate celebration of the decade-old original, bringing refined visuals, completely redesigned and revised gameplay sections, and a whole new chapter to the award-winning, brain-twisting first-person puzzler.”Īs well as an impressive visual overhaul (see the trailer above), this new version offers other refinements. “Entirely rebuilt from the ground up, Q.U.B.E.
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